- Posted by Christopher on May 24th, 2012 Comments Off on Procedural Rocks & MiA_Material Render Example
Here is a render of some rocks I created in Softimage, it was more of a practice with using procedurals to create rocks.
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Softimage contains, three common Accurate Architectural shaders. The common one is simply referred to as the Architectural shader, the other two is the Mia_Material and Mia_Material_X (Mia stands for Mental Ray Architectural) These same shader can be found in Autodesk Maya, for those more familiar with that 3D Animation/Visual Effects Software. I’ve been using the standard Illumination shaders (phong,lambert etc) for a long time, until recently have I begun to only use the Arch shaders as they are physically accurate and more control, although they can be a bit daunting for the complete novice.
Here is a quick WIP I did in Mudbox it looks like a landscape you’d find in the classic game ‘day of the tentacle‘.